It all started in 1966. We developed the character generator and defined the category. Today, we continue that tradition of innovation with a strong commitment to research and development backed by expert services and support.
Chyron is once again redefining broadcast technology. Chyron products are found in rack rooms, control rooms and live production trucks across the globe, but we are moving into new territory. Relentlessly innovating, today we offer complete solutions for any live video production, including news, sports, venues, eSports, corporations, houses of worship, and education. Looking towards the future, we build software platforms that are reliable, scalable, IP-ready and fully web-based.
Chyron development is focused on end-to-end multi-functional platforms, deployable on premises or in the cloud that are flexible and scalable to the customer’s needs. The PRIME Platform™ may be deployed with a range of functionalities, from graphics, to vision mixing, branding, video walls, venue control, augmented reality, touchscreen and more. For streamlined, cost-effective production, Chyron offers LIVE®, with cloud-native switching, graphics, commentary, replay and telestration. Lastly, Chyron offers other interoperable solutions for newsrooms & MOS integrations, weather, illustrated replay, virtual sets, and more.
Growth by the Numbers
Focus on the Future
Commitment to the Region
PRIME Platform™
PAINT™
Virtual Placement™
Co-Brands with TRACAB and HEGO
Advantages of Chyron for Sports
What's New?
Focus on optimized performance and continued commitment to fast, efficient data management at every point in the graphics workflow.
Auto-bypass in the case of a hardware crash may be implemented now directly from the user interface. Memory Preview options offer a choice to drop frames in preview to conserve memory resources. The GPU Texture Memory Preview offers improved texture caching to accommodate more and larger clip files.
Advanced Cut Out Tool features that can be used within a live preview of the video. It is also possible now to add keyframing, placing the cut out player in more than one position over time.
Host of Cursor Tools that include the Cursor Ball Tool, which can create balls (or in the case of hockey, a puck) for any of eight different sports. There is also the XO tool, which can create an X or an O, helpful for showing positions or formations, and a Zoom Circle tool, which creates a zoom on the ball. In addition to these various object and positional indicators, PAINT now allows the analyst to highlight an entire region on the pitch, field or other playing surface.
Users may now edit a property of a tool across multiple instances of the tool all at once. For example, if a user creates a circle around each of three players, they can bulk select those circles to simultaneously change the diameter, the color or any other property of those circles all at once, saving time and ensuring a consistent look.
New notification features help eliminate confusion or time-wasting errors. Because use of the 3D tool requires 3D Pitch Calibration, a notification appears for users who try to use the 3D tool without the proper calibration, for clarification. Additional new notification features are associated with the clip menu to alert users if they are about to overwrite existing paths or calibrations.
Multi-Angle telestration allows the presenter may telestrate the video from one camera, but with this new feature, the telestration can appear automatically on video from other cameras showing the same event. Broadening capabilities for how PAINT content is presented to audiences, users can now easily select a pre-configured “skin” from a dropdown menu. The skin determines what aspects of the user interface are visible to the viewer and how they are arranged. There is also a Presentation Window that allows users two options: one with the user interface and one with only the telestrated video without the UI tools.
Chyron LIVE®
Key Advantages of Chyron LIVE
What's New?
Management of telestration effects made much more intuitive, allowing operators to adjust the pathing keyframes and effect duration, and to delete specific effects from a saved clip without needing to start over.
Improved security features, including encryption for SRT streams and SRT audio, encrypted Web RTC commentary, RTMPS encryption, and alerts for input or assets that are not encrypted. Specifically, these features position Chyron LIVE for the AWS Foundational Technical Review (FTR). The FTR enables partners, such as Chyron LIVE to identify and remediate risks, promoting AWS Well-Architected.
Improving the SaaS and remote workflow experience, Chyron LIVE now offers self service user activation of a Chyron LIVE production environment. Further, the user interface now offers responsive design, allowing users to work from a desktop, laptop or tablet, regardless of monitor size, and be able to see the entire user interface.
Clips, both those imported to LIVE as well as the replay clips created in LIVE play an important role in the Chyron LIVE production workflow. Based on user feedback, the LIVE 1.5 release features auto-play for clips in the output channel, eliminating a mouse click when speed is crucial. Auto-clear of an Instant Replay now means that the operator does not need to manually clear a channel upon completion of the replay.
PRIME Platform™
CAMIO®
AXIS™
VSAR™
Chyron Weather™
Advantages of Chyron for News
What's New?
New User Access Control Panel allows administrators to create dynamic user permission groups across distributed teams.. Thus, local stations enjoy edit access over localized graphics projects without overwriting master packages that should only be edited by the designated art department. With either a centralized hub-and-spoke model or a more distributed stem-and-leaf model, the right people have the right permissions to access and edit content.
Provides an easy pathway to bring PRIME graphics from a CAMIO template library into an Edius editing project. The CAMIO NLE Plugin has long been a feature of CAMIO, and ongoing updates to accommodate leading NLE applications help users ensure a consistent look across live and post-produced content, often through efficient, centralized creation of all graphics for live and post.
CAMIO 5.3 now integrates with SNews Arion, an NRCS that is gaining traction in the news industry with its easy-to-use interface and tools. This furthers Chyron’s commitment to ensure that CAMIO works in all newsroom environments, regardless of the NRCS vendor. Chyron also has upgraded existing NRCS integrations with support for the latest versions of ENPS, OpenMedia, iNews, and Inception News.
Link any object in the scene tree for auto follow, enabling creation of endlessly-adaptable scenes. Users can further customize their auto follow parameters with settings for position, scale, and minimum padding – to nail a specific look.
Generate assets for pre-production and post-production at optimal file sizes entirely within PRIME, rather than cropping assets in a third-party application. The Canvas Region of Interest makes it easy to crop scenes for thumbnails and export as image or movie files – perfect for removing unneeded alpha space that bloats file size.
New Shadow and Feather properties ensure shadows will look elegant when used alongside clip plane effects, ensuring they don’t render as hard edges in your scene.
Auto-fill the descriptions of replaceables in a scene with the ID name to ensure that templates uploaded to CAMIO LUCI module always have the essential replaceable name value.
XMP databinding will carry through to CAMIO’s LUCI module, ensuring producers can leverage the same simplified workflow within their NRCS.
New Playout Condition Hotkeys make it possible to tab into a control panel object and press a hotkey to run a condition, such as changing the color or font weight of a selected object on command.
Apply changes at the scene-group level with a new Parent Keyword syntax command that can be applied to Condition Hotkeys. Additional syntax commands provide greater control and visibility over expansive, multichannel playout environments – without the need to resort to complex C# scripting. These commands can control channels, display available playout resources, start/stop specific objects in channels, and much more – all of which are bindable to Condition Hotkeys.
Provides warning prompts when it detects conflicts within your parameters, providing details of conflicts and missing children objects for troubleshooting purposes.
Displays input status signals for RTP, RTSP, RTMP, and RTMPS streams within the user interface. Previously, these input status signals were limited to traditional SDI, NDI, and IP signals.
The PRIME user interface will now clearly display PRIME software and engine versions, along with warning pop-ups when running incompatible software + hardware configurations.
New Message Range feature for automated productions driven by external updates or Chyron’s Intelligent Interface protocol. Message Ranges save hours of operator time by eliminating the design requirement for hundreds of graphics variations. Rather than creating every graphic file on disk, designers can create a single playout recall range that will reference a parent scene template.
New Table Resource as a replaceable element within a scene, making this data available and editable in the NRCS via Chyron’s CAMIO workflow or updatable via automated production controls.
New color-grading tools across all PRIME input and output channels enable users to import and assign the same LUT (Look Up Table) file presets in-use on their video feeds to PRIME graphics — resulting in the perfect HDR output without the need for downstream conversion hardware.
Render clips directly from the playout interface in any of PRIME’s supported codecs, with support for region-of-interest export to optimize file sizes.
Auto-bypass in the case of a hardware crash may be implemented now directly from the user interface. Memory Preview options offer a choice to drop frames in preview to conserve memory resources. The GPU Texture Memory Preview offers improved texture caching to accommodate more and larger clip files.
Any type of data managed by PRIME may now be tied to PRIME base scenes. A base scene can serve as a reference for design elements of multiple scenes, thus allowing the design of a complete package or group of scenes to be modified simply by changing the base scene. That same efficiency may now be achieved for changing the data or data set referenced by a group of scenes. For example, scenes created for election coverage may be repurposed from coverage of one region to another simply by changing to a base scene that references a different data source.
Seamless Data Connectivity and Graphics Integration