PRIME 4.7 is all about increasing the speed of graphic design, databinding, and playout for fast-paced production environments such as live sports broadcasting. With loads of new features for managing large data sets, designing playout control panels, crafting adaptable scene templates, and much more – PRIME 4.7 makes life easier at every stage of the CG process.
A powerful new feature in 4.7, PRIME’s Table Resource makes it easy to import CSVs or create large table-based data sets and effortlessly translate that data into dynamic graphics packages. From a simple grid-view, users can edit data and see color previews – while using new 4.7 features to bind the table data to graphics and control playout. This is a huge time-saver for creating graphics from large static data sets – such as a league standing graphic, or a dynamic player highlight template.
Alongside 4.7’s new Table Resource, comes the Parameters Effect for rapidly binding rows of data in your table to your graphics at the group level. Imagine you have a lower-third that contains team name, team logo, player name, score, and more. With the Parameters Effect, you can bind that data in one-shot from your data table, rather than manually linking each cell to each scene element.
The Data Control Grid translates PRIME’s Table Resource into the perfect playout control panel for stat-driven productions – such as a sports broadcast. Users can select the row of data they want to populate the graphic, as well as tab-in to the table to make a real-time update to information.
New Appearance and Layout tools in the PRIME Toolbox greatly speed-up creation of control panels for playout. From a single interface, you can adjust the fonts, coloring, sizing, and positioning of each button on your control panel with ease.
When working with a parent scene in PRIME Designer, users can now access their base scene control panel for editing. Previously, the base scene control panel was only visible in the playout interface, requiring repeated back-and-forth checks to align the parent and base scene controls. This is a big quality-of-life improvement for customers utilizing PRIME’s base scenes to power a multitude of customized parent scenes.
For fast-paced sports productions, new shortcut keys speed-up the graphic design and playout process. Designers can group-add selected objects to their replaceables with a single hotkey, while playout operators can transfer all scenes on program to preview or clear active channels via hotkeys.
PRIME shortcut key bindings are now exportable as a CSV, great for creating a custom spreadsheet, printing it off, and putting it as an overlay on a keyboard or pin-up next to a design station.
A rework of PRIME’s Auto Follow functionality makes it possible to link any object in the scene tree for auto follow, enabling creation of endlessly-adaptable scenes. Users can further customize their auto follow parameters with settings for position, scale, and minimum padding – to nail a specific look.
Need to change a headshot on a graphic? Now it’s easier than ever to find the image object, move it, save it, and play it out with minimal turnaround. The new Scene Tree Search Highlight function displays search results for scene elements while maintaining the scene hierarchy.
Generate assets for pre-production and post-production at optimal file sizes entirely within PRIME, rather than cropping assets in a third-party application. The Canvas Region of Interest makes it easy to crop scenes for thumbnails and export as image or movie files – perfect for removing unneeded alpha space that bloats file size.
New Shadow and Feather properties ensure shadows will look elegant when used alongside clip plane effects, ensuring they don’t render as hard edges in your scene.
A quality-of-life improvement for CAMIO newsroom workflows, PRIME will now auto-fill the descriptions of replaceables in a scene with the ID name to ensure that templates uploaded to CAMIO LUCI module always have the essential replaceable name value.
PRIME’s ability to bind XMP data to graphics – such as updating a name field via XMP – is a huge timesaver. Now, this XMP databinding will carry through to CAMIO’s LUCI module, ensuring producers can leverage the same simplified workflow within their NRCS.
A game-changer for live playout, this powerful new feature makes it possible to tab into a control panel object and press a hotkey to run a condition, such as changing the color or font weight of a selected object on command.
Apply changes at the scene-group level with a new Parent Keyword syntax command that can be applied to Condition Hotkeys.
Additional syntax commands provide greater control and visibility over expansive, multichannel playout environments – without the need to resort to complex C# scripting. These commands can control channels, display available playout resources, start/stop specific objects in channels, and much more – all of which are bindable to Condition Hotkeys.
Ensuring you don’t get your wires crossed in parameter-heavy scenes, PRIME will now provide warning prompts when it detects conflicts within your parameters, providing details of conflicts and missing children objects for troubleshooting purposes.
PRIME now displays input status signals for RTP, RTSP, RTMP, and RTMPS streams within the user interface. Previously, these input status signals were limited to traditional SDI, NDI, and IP signals.
The PRIME user interface will now clearly display PRIME software and engine versions, along with warning pop-ups when running incompatible software + hardware configurations.
What data sources are important to your productions? Want to learn how you can bring your graphics to life with PRIME’s unique data integrations?
Contact our experts. Let’s chat!