Whether you're working in automated, newsroom-driven productions or fast-paced sports broadcasting, PRIME’s latest 4.8 release delivers a "eureka" feature for every designer, producer, or playout operator. PRIME 4.8 vastly simplifies the scripting connection between the latest data APIs and graphics, streamlines playout across multiple broadcasts, and distills repetitive, high-volume design work down to one-time operations - learn more below!
With industry-leading data providers - such as Genius Sports and Sportradar - adopting JSON as the data format for their data-connection APIs, JavaScript is the scripting language of choice to parse, evaluate, and access data in live graphics. With the 4.8 release, PRIME receives a brand-new JavaScript Effect & Resource tool - providing an intuitive interface to import and edit scripts entirely within PRIME and effortlessly apply them as parameters at the object, scene, project, and application level. Once a script and set of parameters are created within PRIME, a designer can effortlessly repurpose the configuration across multiple graphics, simply dragging and dropping scene objects to their relevant parameters.
Accompanying the new JavaScript tools are a host of new settings for scripting sandboxing security. Users can define which scripting protocols are allowed in the system, optional extended host functions, and advanced JavaScript settings. These security options are exceedingly important for managing deployment between cloud and on-prem environments, ensuring malicious content can't infiltrate your system.
The Replaceable Panel is a new tool in PRIME’s playout interface that provides rapid-access management of replaceable elements in your scene. Operators can toggle linkings to external updates and data-bindings, as well as manually update text, image, and style values in the panel itself. For this reason, the Replaceable Panel is a great instant-start alternative to building a custom control panel for a graphic.
Quickly overwrite and generate new PRIME messages (smaller-file reference scenes) via 4.8's Record keyboard shortcut. Recall a scene, update the values, and hit the record shortcut to save the graphic stored at that numeric recall. To generate an additional scene with a separate recall number, simply type your desired recall number before hitting the record button.
In adding support for multiple message sub-folders, playout operators can now drive a variety of shows from a single project. Take the case of a master graphics package that you adapt for different sports programs. With PRIME 4.8, you can setup message subfolders for each sport, select a specific sport for playout control, and utilize your saved numeric recalls to control that specific package - quickly switching to the next sport for coverage.
For playout operators who want to maximize screen real-estate to focus on their control panel, PRIME’s playout interface now includes an option to enable/disable the visibility of the proxy output channel. Great for scenarios where you have two monitors to full-screen your control panel and program feed.
Building on the auto-follow improvements in the last PRIME release, 4.8 introduces the Virtual Group Effect to group separate elements within a scene - calculating the grouped bounds of all objects in the virtual group. Combining this effect with auto-follow, designers can build complex table graphics that effortlessly adapt to changes to rows, columns, and the information within.
Another upgrade to auto-follow graphics, the new Target Anchors setting enables users to set a target anchor for the X and Y position of graphic objects. This setting is crucial for center-justified text that you want to keep equally spaced across multiple columns of a table graphic.
A quality-of-life improvement for balancing transform effects with auto-follow parameters in parent graphic workflows, this setting enables/disables transform effect properties for inclusion in parent graphic bounds.
Dictate how layer masks interact during the playout of back-to-back scenes with PRIME's new Scope property. Users can designate whether layer masks operate at the Global or Scene level - great for customizing whether you want layer masks to overlap across scenes or prevent undesired masking conflicts.
In addition to its standard time-of-day and countdown clocks, PRIME now offers Date Count-up and Time Count-up. Users can select a start time/start date for an event and count up for its duration, using the local computer system time directly or offset to match an international time zone of your choosing.
Introduced in the PRIME 4.7 release, the Table Resource vastly simplifies managing large table-based data sets within PRIME and effortlessly translating them into dynamic graphics. With PRIME 4.8, the table resource is exposed within a scene's replaceable elements - allowing newsroom users in a CAMIO workflow to access/edit the table and driving updates to tables in automated production workflows via Intelligent Interface updates.
Save hours of operator time by eliminating the need for hundreds of graphic variations in an automated production - replacing it all with a single placeholder file in playout. Message Ranges allow you to set a range of message/scene recall numbers with specific settings for replaceable elements. Now, when a data update or playout command hits PRIME targeting any number with that range, PRIME will create that unique scene, update it, and play it out. Message Ranges do away with the need for hundreds of files on disk in high-volume graphic scenarios - such as player-summaries or stat-highlights.
PRIME 4.8 adds the ability to disable/enable Intelligent Interface updates to any replaceable field within a PRIME scene. Previously, replaceables were automatically updateable via Intelligent Interface commands - with no option to disable them. This improvement is important for delineating fields for manual and automatic updates.
Realize an effortless color-grading workflow across your video and graphics without the need for downstream conversion devices. With version 4.8, PRIME can import the same Look-Up Table (LUT) files you utilize in your video feeds for application to PRIME inputs and outputs. For multi-program flexibility, each PRIME channel is configurable with a different LUT file. This feature is available when operating in HDR, HLG, or S-Log 3 formats.
PRIME now offers clip-rendering within the playout interface, with export in any of PRIME's supported codecs. Additionally, to optimize file size, PRIME can render clips with a designated region of interest. For example, rendering a specific lower-third region, rather than a full-screen with alpha.
Is your team looking to reduce redundant design tasks? Want to access the latest JavaScript tools to connect your data and graphics? Contact our experts, we’re happy to help!